Starting without any resources to repair your buggy means instead of starting the game having fun with your new ride, you’re actually spending more time running around scavenging for materials so that you’re stocked up. I was then able to properly find some materials, fix my ride, and complete the mission albeit still having to worry about the fast daytime zombies that can easily keep up with your buggy. With a car that wouldn’t run due to every part being broken and no cars in sight to loot for parts, I was forced to have to sit there watching the mission fail itself over and over until daylight came. With no way to quit out of the mission, I was stuck having to deal with the stronger night zombies who tore my car to shreds. The very first mission stands out since by the time I had finished it night had come and the next objective was a timed race to another location on the map which of course required my buggy. The early game can be a bit of a rough start since your buggy isn’t as well equipped to deal with the faster zombies as it is later on in the game. Of course, the new buggy is fun but it isn’t without its faults. If you’re lucky, your ride will be a short walk away but most of the time it’ll be a decent trek. The only real annoyance with the buggy is that since the world is so large, if you die and respawn in a hunting tower (glorified checkpoint stations) there’s no way to recall your vehicle. Besides upgrading your vehicle with weapons and mods, you’re also able to customize it with paintjobs and various adornments like charms or bobble heads that are hidden throughout the map. Thankfully the degradation of your parts happens a lot slower than it does with your weapons so you don’t have to worry about having to replace the wheels every few minutes. There are five parts that you need to make sure to maintain or replace with superior versions. Just as your weapons degrade, so do the parts of your buggy. Once you get the ramming gear, flamethrower, and mine dispenser added to your buggy it becomes more fun. The buggy follows the same sort of power progression you did in the base game, where you start out incredibly weak and eventually turn into a zombie killing machine. The buggy has its own skill tree that you’ll level up by simply using your vehicle by driving fast, ramming zombies, participating in vehicle missions, or nailing some sick jumps. The lack of buildings means you can’t easily outrun the zombie horde which leads to you having to play things a little more carefully so it’s smart to always have your vehicle ready and fueled to get out of a sticky situation. The most obvious change is the inclusion of a Mad Max style dune buggy that’s your main means of travel across the massive new map. The Following trades the sprawling city and slums for massive open landscapes which drastically changes the way you play the game. You’re always doing something different in some unique part of the map in a slightly subtle way of getting you to explore the various spots on the map so even though the story is lackluster, the missions at least keep you thoroughly entertained. Now what the game’s plot lacks in substance, it more than makes up for in variety. The Following just lazily trudges you along and expects you to care because it says so.
The story in Dying Light was pretty forgettable, but at least it had some sort of a structure to it. As I’m playing the game I’m sitting there wondering why the hell should I care about any of these cardboard characters I’m interacting with.
The story isn’t even progressing much as you play story missions are locked until you complete enough side-missions to reach the next rank necessary to unlock them so the bulk of the quests are errands. The rural denizens worship a cult that is apparently able to cure the zombie illness and it’s a premise that could have led to a really interesting and creepy story, but it’s just so nonexistent that I sometimes forgot why I was doing what I was. My biggest issue with the main game last year was its story being as flat and uninteresting as an action film released in January and The Following makes no attempts to remedy this. It’s your job to then go off and explore this new area and find out if the rumors are legit or not.
#DYING LIGHT THE FOLLOWING ENHANCED EDITION REVIEW CODE#
MonsterVine was supplied with a PS4 code for reviewįollowing Dying Light’s incredibly anticlimactic ending, The Following kicks things off by hinting at the possibility of a cure (again) in the countryside of Harran. Now they’re expanding upon it with The Following, an expansion that takes you to a whole new area with a vehicle that you’ll mostly use to smash zombies with.ĭying Light: The Following – Enhanced Edition Last year Techland released Dying Light which turned out to be a pleasant surprise with its drastic change in gameplay compared to the Dead Island series.